Sims 2 vampire diaries house




















Vampires do not really play a role in The Sims , not even in Makin' Magic. Sims cannot become vampires, but a magical adult Sim who successfully uses the "Beauty or Beast" charm can temporarily take on the appearance of a vampire.

This is purely cosmetic, and the Sim remains a normal Sim in all respects. After the player's Urb washes up at the Bayou, Crawdad Clem and Bayou Boo suspect that they are a vampire, and the player must answer questions to prove that they aren't. Later, when the player's Urb has to go in the Dark Tree, a Grand Vampire appears, but the player scares them off with a glowing rod. When Bayou Boo shows the player's Urb the secret passage to return to Miniopolis , he gets captured on the way. He later appears in Mission 6, where it is revealed that he has been turned into a vampire and is chained up in the secret passage.

The player then must pick the lock of the chain and speak to Mambo Loa about vampirism. She tells the player that the cure for vampirism is a heavy chocolate dish. The player then makes a Chocolate Decadence, and feeds it to Bayou Boo, which cures his vampirism. Vampires were introduced in Nightlife. They have bluish-gray skin, red eyes, and fangs. The game-generated Grand Vampire NPCs wear Victorian-style clothing, apparently influenced by historical depictions of vampires. Vampirism is transmitted via the bite neck interaction performed by a Sim who is already a vampire, such as a Grand Vampire , who will initially only bite Sims with whom they have a high relationship; however, once the Grand Vampire has bitten a Sim, their likelihood of biting other playable or unplayable Sims is increased until the lot is reloaded.

Non-Grand Vampire Sims still require a high relationship in order to successfully bite another Sim. Other Sims can also Influence a vampire to bite another Sim, though it will likely be successful only if it is a Grand Vampire that is influenced to do so.

In addition to their characteristic coloration and dentition, vampires possess unique animations such as stalking about with an arm over their face, transforming into a bat for faster or more efficient routing, and a scowling portrait in the interaction pie menu.

Vampires gain the Bleh!!! Teenage Vampires can get the undead scholarship to go to college, though the memory description will incorrectly describe the Sim as a zombie. Vampires cease to age past adulthood and cannot die of old age or starvation , even if their hunger reaches zero. Their motives become static during the night unless depleted by specific activities , but drop quickly during the day. A vampire exposed to daylight will sizzle and smoke and see their needs plummet rapidly; if they are not directed indoors quickly, they will burn to ash and die.

For this reason, they must sleep in a coffin or meditate during the day. Due to their nocturnal nature, they can be contacted via phone after other Sims complain of being woken up, but cannot be called between 7 AM and 6 PM; a vampire who owns a computer may be chatted with online at any time.

Other creature Sims can also become vampires, and possess unique combinations of physical traits. Alien , PlantSim , and evil-aligned witch vampires will have turquoise skin, while zombie vampires turn dark blue. Werewolf vampires will retain their vampiric appearances during the day, and look like werewolves at night.

Servo vampires gain fangs, a red eye, and a small bat tattoo on their heads. If at any time the Sim grows tired of the vampire life, Vampirism can be cured with Vamprocillin-D , purchasable from the Matchmaker or brewable by witches. Other Sims can Influence vampire Sims to drink Vamprocillin-D, provided they have the potion in their inventory this can be accomplished by giving it to them as a gift. Once cured, the Sim will be returned to normal; they will be able to go out in the day but will lose all the perks of being a creature of the night.

A testing cheats interaction exists for curing vampirism, but the interaction is bugged and does not actually cure vampirism. Sims will not necessarily have wants or fears related to vampirism, but if they do, all Sims except Knowledge and Pleasure Sims will fear it.

Knowledge Sims will want it, and once bitten will fear curing it. The memory of becoming a vampire is always positive, even if the Sim feared becoming one. The Grand Vampires will not appear in a neighborhood that does not have a Downtown sub-neighborhood associated with it. Vampires will not bite autonomously until a playable Sim has been turned into one. Since that requires some positive action on the part of the player, whether or not to have vampires other than the Grand Vampires is effectively a matter of player's choice.

Jfade has a set of mods which can be used to control vampires' biting. One keeps vampires from biting NPCs. This can be useful, as once Grand Vampires start biting autonomously, they may attempt to bite Mrs. CrumpleBottom , which can lead to game corruption.

Another only allows them to bite on residential lots, while the third disables biting altogether. The player's character will get turned into a vampire by Virginya Feng while doing a goal for Lincoln Broadsheet. While the player is a vampire their hunger need will drop faster while outside during the day. They will also have the bite perk which can be used to fill the hunger need at the cost of angering the individual bitten and lowering the player's sanity.

The player can cure themselves of vampirism by asking Mambo Loa about a cure which which will unlock a vampire cure recipe on crafting tables which requires garlic and plasma packs. The bite perk will be retained after the player is cured and if the player uses it they will become a vampire again. While not included in the base game, vampires are included in The Sims 3: Late Night expansion pack as well as a theme pack for The Sims 3 iPhone.

Unlike The Sims 2 , vampires do not die when they are exposed to sunlight. Instead, they will begin to smoke and will get a negative moodlet when they step outside during the day. If a vampire remains exposed to sunlight, it will eventually pass out and will not be able to use its abilities. Also, the player will get a message if a vampire Sim steps outside during the day. Vampires in The Sims 3: Late Night look relatively normal, although they have paler skin and shinier eyes than regular Sims.

If the player would like to make a light skin, then " testingcheatsenabled true " may be used. There should be an option to edit the Sim in CAS. Players can usually pick them out in a crowd by their bright eyes, and possibly by the spiky tattoo on their neck.

Sims receive this tattoo after becoming vampires, though it is possible that this tattoo could also be selected in CAS via "unlockoutfits" cheat code. A regular Sim, unless he or she has the Brave or Evil traits, will get the Hunted moodlet whenever a vampire who they are not friends with is around. Once a Sim has met a vampire, the vampire will show up in that Sim's relationships panel with a red box around his or her picture. The Sim can use "Ask to Turn" with the vampire, whereby he or she will hold out their arm, and the vampire will bite them on their wrist.

If they have a high or romantic relationship with the vampire, the vampire will bite the Sim on the neck instead. If a playable Sim is a vampire, then the player can offer to turn any Sim, but if the Sim refuses, the human Sim will get the "Freaked Out" moodlet.

If there are too many other Sims around, or if the player's Sim doesn't have a high enough relationship level with the vampire, he or she may be rejected from receiving "the gift.

After the bite, he or she will have a moodlet describing a mosquito or spider bite. The Sim will then turn into a vampire after 2—3 days. Although vampires can travel, a transforming Sim who is trying to board a plane will be noticed by the flight attendant due to the blemish and will be refused by security. If the Moodlet Manager is used on the human with the moodlet, the Sim will become a vampire. Vampirism can be cured by buying a cure from the science lab , which costs simoleons.

After being cured, the vampire will lose its vampire form and powers and will become a normal Sim. Vampires can also have children that will be born with Vampirism. These vampire children can also be cured. Vampires grow up as normal Sims do, but age five times slower than normal once they reach adulthood. Vampires are improved upon in The Sims 3: Supernatural. When this expansion pack is installed, the Vampire life state will be available whether or not The Sims 3: Late Night is installed.

Vampires in Supernatural are essentially the same as the ones in Late Night, but with added features, customization, and social interactions. Vampires can become immortal if they get the Immortal lifetime reward. Certain elixirs can either cause vampirism or cure it. With Supernatural installed, vampire features and abilities are enhanced. More interactions are included, such as hypnotic gaze, intimidate, show off teeth, talk about the joy of plasma, and so on. They can also confess or deny their state as a vampire to Sims who are exploiting their weaknesses and accusing them as vampires.

The juices are basically blood in a juice box and can be accessed from the fridge by a vampire Sim. Plasma fruit can be obtained by raiding a grocery store with a chance of getting arrested , or growing it by planting the fruit or the glowing unknown rare seed.

If a vampire Sim has the Vegetarian trait, they will need to live off of these Plasma Products, and if they drink from another Sim they will suffer the same consequences as a Vegetarian human Sim eating meat. The graves of the rest of the Tricou family can be found in Gothier Green Lawns , a cemetery downtown.

If the player wants to copy the lot and place it in another neighborhood, it's best to place the house on the hill. The house has a very deep basement, meaning that if the house is placed near the water level such as in the place of the Goth Manor in Pleasantview , the basement will be flooded.

The House of Fallen Trees seems to be designed to carry a spooky ambience. Even if the Tricous and Rainelle Neengia are all resurrected by the player—so that the lot is no longer explicitly haunted—the house interior will never lose its dimly-lit mien after dark.

No matter how many bright lights a player places inside the House of Fallen Trees, after night falls, many of these lights will dim substantially, while others will appear to turn off altogether. Using the various in-game lighting commands only appear to change this temporarily, at best.

Even if the House of Fallen Trees lot is moved to a different location within The Sims 2, the darkened evening interior will remain. Given the gothic stylings of the house in general; the pair of vampire coffins laid out in the basement; and the dim night lighting, players wishing to set a family on this lot might do well to reserve it for some sort of good-natured Addams Family -style mix of vampire , werewolf , and witch. These sorts of characters might feel most at home.

It is possible to kill normal Sims from fright if they are put in the house, unless the Sim wants to see a ghost. The Sims Wiki Explore. Recent posts Game news Community news. Deletion discussions Development discussions Admin discussions Admin's noticeboard. Explore Wikis Community Central. Register Don't have an account? House of Fallen Trees.

Edit source History Talk 8. Do you like this video? Play Sound.



0コメント

  • 1000 / 1000