Do yourself a favor and collect all of the meat from the warrior chamber to make sure Homer's power meter is as charged as possible, then start destroying all of the spawners in the red dragon chamber. Once they're all clear you can focus on the remaining enemies and clear the area. Jump up and place Maggie inside the eye to enter a small labyrinth of sorts.
Crawl through and get onto the elevator to move up to an upper level where there's another red button. Press it and then enter inside the dragon's mouth to find Selmatty's lair. This part is all up to Helium Homer.
Use the tank to inflate and float up so you face her, then dash into her head. You'll do this for two waves while she drops eggs containing Morcs and changes her flight pattern, but it's not tough to manage.
The Egg Wave is just a bonus wave for revealing collectibles. The final wave will be just Helium Homer and Selmatty flying across as quick as she can, no platforms. Simply float straight up and wait for her, then quickly dash into her head. Once she hits the lava you're all done and the keycard's yours. Land and run ahead to see a short video of le French and their capitulatin' ways, then you'll meet up with Grampa and Burns. The most important thing to do while collecting flags is press Back and the Y button to open the map and check your position and the location of the flags.
This will be the easiest way of finding them all. I would suggest starting as Bart and collect any flags you can along the left, then turn around and collect all the roof flags on the right side of the village. If it seems like a flag should be in a certain spot but you don't see it, try looking up. The remaining two flags are at the church on the east side. One is beside the waterwheel, and the other is on top of the church hanging from the steeple.
Your goal here will be to stay ahead of the truck and clear the road of mines, turret guns, and tanks. Bartman's slingshot would be most effective for this, and the nearby crates will provide much needed power-ups. Start by shooting a mine in front of the truck then get ahead and blast through any enemy attackers. They'll start to pile up after the halfway point, but as long as you keep blasting you'll do just fine. The objective is simple, but getting to Burns will not be an easy task.
You will need to make your way from the deck of the ship to the crow's nest where Burns is hiding out. Start by using Bartman's grapple to get to the lever, BUT make sure Homer is on the orange boat before you pull the lever.
Use Homer to plant C4 on all locked steel doors. The next bit with the white poles will require somewhat precise jumping with your back to the spot you want to jump to. The buddy NPC will cross the poles on his own. The final part of this low section of the ship will be Homer planting C4 on the pipe and Bart gliding up to the deck. Kick down the orange life preservers for Homer, then plant C4 on that nearby turret gun to get it out of the way.
Run to the other end of the ship and jump on the crashed airplane to reach level D Plant C4 on the turret gun to blow it up, then use that updraft to get Bart to level D Climb the black net up to level D-4 and fight your way through the sailors up to level D Run across and climb down the next black net to level D Kick down the blue steamer trunk to give Homer access to D Now it's back to Homer for a bit. Blow the steel door on D-3 and run around to the other side to find a pipe.
Blow that pipe and use the updraft to get Bart up to the life preservers. Kick those bad boys down for Homer then get both characters around to the turret gun on the other side. Blow it up then get Bart up there and, once again, kick down the orange life preservers. Get Bart over to the steel door at the end while Homer finds his own way.
Blow open the door on level D-5 to get around to another turret gun. Blow up this last one and clear the area to get both characters ready for the final stretch. Use the helium tank to get Homer up to the smoke stacks at the top, while Bart will have to use the updraft from the destroyed turret gun. Once on the smoke stack level you'll have to use the helium tank to get Homer up to the crow's nest with another helium tank on it, then float across the smoke to the spot where Private Burns is hiding.
Beat him up to defeat him, get the paintings, AND find the keycard. Proceed up the path and jump along the bamboo poles in the river to find Mr. Sparkle trapped inside a giant toilet. There are three Hand of Buddha ports located around the giant toilet, and likewise there are three lanterns, one for each Hand of Buddha. Stick with Lisa and make your way from one port to the next, killing sumos if they get too near and dropping lanterns into their spot near the toilet.
Make sure to lift all houses around the Hand of Buddha in case they are hiding a lantern or other important items. Once you place the third lantern you'll meet the most honorable Mr.
Progress up to the first Hand of Buddha and use it to place the three balancing logs on their pillars. Once that's set up get Lisa and Homer across to the next open area and use Homerball to knock down the cracked pillars on the left. Use Lisa's Hand of Buddha to place the pillars in the two open lava holes on the right side.
Jump up along the pillars to the next area. Cross the lava by using the elevator platforms, pillars, and Homerball's smash attack to clear the cracked pillars out of the way. Use Lisa's B button attack to stun the sumos while Gummi Homer shoots the old tree on the left side to create a bridge. The next part requires Lisa to use the Hand of Buddha and the ice attack to create frozen blocks that can then be used to create a bridge to final area.
Get near Jimbo to activate the Well of Fire. Your best bet for an easy victory against Ratachu-lax is to start with the top attacks, then switch to the third attacks. The middle attacks won't do any damage. Keep using the third attacks until the Summon! The first goal is to get to the helium tank farthest away from the door. Get to the left side of the land of ice as Homer and dash up along the steep snow bank to get on the ledge above. From there you can Homerball dash over to the next ledge where the helium tank is located.
Use that to float to the high ice pillar ahead of you, then Homerball smash it to break the ice. Now there are two pillars left, one on the left side and one on the right side. One helium tank can be reached by using another steep snow bank, and the other is simply a few jumps and ledge grabs away.
Repeat the same float-and-smash pattern to break the ice of the other two pillars. Get Lisa to the Hand of Buddha in the center and use it to lift the three black pillars and place them in the slots near the Well of Ice.
You'll need to make sure you place them in order to height so you can reach the top of the column and the well. This time the third attacks will be useless, so use the second attacks to whittle away Turdle's health until you can use the Summon!
Head north to the final gate. The easiest way to prevent the sky sumos from advancing is to use Lisa's saxophone stun on them and continue moving to any area that either has a engine shut down or a new batch of unstunned sky sumos.
Never stay still and I would suggest waiting by one of the levers if you've used up all of Lisa's power so you can recover and protect the lever until you can head out and attack again. Keep it up until the airship reaches the top of the meter and the final Well. Dirty Dirty Donkey is immune to the second attacks, so it'll be third attacks all the way. Just get to the Summon!
Dirt from the giant toilet. Oh, and get a keycard as well I suppose. Here you'll need to gather the dogs as mob members to accomplish various tasks, and of course Lisa will be good for any areas requiring some Hand of Buddha action. Destroy the pet carriers you see along the way to gather more mob members, since you'll need them to fight off the gangstas that appear after every building you repair. Once you've cleaned up seven buildings along this first street you'll get a Hand of Buddha near the elevator at the end of the street.
Target the elevator and place the mob members inside, then move Marge inside as well. Switch to Lisa and activate the Hand of Buddha. You now have to take one of the batteries one on the roof of Happy Times, one in the alley behind it and place it into one of the generators to lift Marge and her mob up to the middle level of the highway.
Run to the end and destroy the wires to bring down a section of the highway, then return to the elevator and use Lisa to bring Marge back down. The next nine structures are all lined up along the next couple of streets, and most require more of the same ol' mob fixing to clean them up.
There are, however, a few buildings that will need special attention. One is the WUUF radio station. Jump on the trampoline behind the station and then place Maggie in the vent. Crawl through and navigate to the main floor, then press the button inside the control room to change the music and clean up the building. The other special case is the Clip Joint building.
Start by using Lisa's Hand of Buddha to lift the building out of the water and place it on its base. After that you're free to use the mob to fix the place and any other buildings you may have missed. Hop into the Hand of Buddha and use frozen gangstas from the other side of the water to create an ice bridge to the final island. Once the bridge is set take your mob across and destroy all spawners like you did in the previous areas.
The final things to clean up are the Kwikki Shoppe and those two gray trucks. Now it's you versus wave after wave of kamikaze hos. Use the Hand of Buddha and explosive barrels to take out the hos as they appear, and remember to drop the barrels well ahead of the hos along their path.
The explosions burn for a while so there's no need to drop barrels directly overhead. Poochie's hos give up after only three waves. Gather up Marge's mob and attack the stage to defeat Poochie and bring some wholesome sickly goodness to this raunch-filled game. Just take the keycard and slink away Run forward and prepare for every American's dream come true: kill the lawyers! Gummi Homer will be the easiest way to kill the lawyers while you make your way to the limousines in front of the mansion.
You'll find a series of buttons on the floor in this pattern: 45 3 6 2 7 1 8 Hit the buttons in the following orders: 4, 5, 6 4, 5, 6, 8, 7 4, 5, 6, 8, 7, 5, 4, 3 This will open the door to the inner sanctum of the Creator himself. If you get caught by lawyers while trying to complete the door puzzle, spend some time getting rid of them. Enter the mansion when you're ready. At last, the create faces the creator! Groening's something of a wuss okay, he's a huge wuss so he'll never fight you directly.
He'll just send his minions from the future to attack you. Avoid the Zoidbergs and Benders and get to Groening's first spot on the left side.
Use Homerball to roll up the ramp and hit the button underneath Groening's doorway. Next he'll be across from that door. As Bart, get to the entrance and use the grapple hook to get to the top of the nearest chandelier.
Grapple from one chandelier to the next and then glide down to the lever. Activate it to close the curtains and force Groening into the next spot. Get Homer to bottom of the next ramp and switch to Homerball. Face the center and when you see that the pencil in the middle is gone, dash straight up the ramp. That should hit the button and move Groening across the room to the next doorway.
Get back to the entrance of the room and grapple up to the first chandelier, then again to the higher chandelier. Look across towards Groening and wait for the moving chandelier on that side to be at it's lowest point then glide across to it.
From there you can reach the lever and activate it to get Groening to his last point of attack Switch to Homerball and get to the base of the newly created ramp. There'll be some Zoidbergs and Benders near the top, but just roll towards them and jump over. Dash to the button underneath Matt Groening's door to finally defeat him and give him a good talkin' to.
Shakespeare's a relative push-over, provided you use the right character. Use Gummi Homer and wallop him but good using the gummi grenades. The crates will provide plenty of power-ups. So now the front gate is wide open, but apparently God is somewhat protective of the hallowed grounds of Heaven. WAY too much security.
Enter inside and approach the two buildings to reveal aliens and loggers. There are various power-ups scattered around the two buildings that will aid in getting rid of all the enemies if you feel inclined to do so. The first place to go is the ramp near the second gate on the right side.
Here you can either use Homer and the helium tank on the first cloud to float to the path beyond the side gates, or you can use Bartman's grapple hook to grapple to the top of the clouds and then glide down to the path beyond the side gates. Once you're there just run to the center and pull the lever to open the side gates. Use Homerball to dash up the long set of stairs in front of the steam baths and dash over the wall.
Quickly pull the lever near the front gate before the dolphins overwhelm you. Use Lisa and the Hand of Buddha to freeze some dolphins and then drop them on top of the hot rocks in the center. Use that updraft to get Bart to the roof of the building on the right side. Drop down onto the other side and then switch to Homer. Get him on the other side of the building by using the helium tank. Once both Bart and Homer are on the other side of the gate have them stand on the golden pressure pads. It's finally Marge's turn to be useful.
Gather the Mobbits and assign them to the building materials on the other side of the path. Start by assigning the Mobbits to attack well, more like assign to be distractions and use Marge's charged megaphone to attack Franklin.
Once he divides into two smaller Franklins you should be using the Mobbits as lightning fodder while you keep attacking. Once Marge's power meter is depleted switch to Gummi Homer and drop some gummi grenades on those tiny fools, and if Homer should fall then use Bart's charged slingshot or Lisa's charged saxophone to finish them off. Run inside the final gate and approach the escalator.
So, after all that, the final battle will be decided by a rousing game of DDR. Unlike DDR, however, rhythm is not required. Simply watch the dancers approach and press the appropriate button on the D-Pad when the dancer reaches the square.
Make sure you look out for the closest dancers to you, and not the ones further away. The number of dancers will increase, as well as the speed, with each subsequent round. There will also be a few instances where it appears as if two of the dancers are approaching at the same time, however they are not. Pay close attention and you'll see that one dancer is always slightly ahead of the other. You may have to press two buttons quickly, but never at the same time. The patterns are ultimately the same every time, so a couple of lost rounds will only improve your chance of beating God.
Once you complete round 3 you'll be done with the match and God will finally have to explain himself and the meaning of existence.
Well, the Simpsons' existence. You'll have to wait until you meet your own maker, buddy. Enjoy the ending and make sure to go back for the challenges, collectibles, Springfield exploration, or whatever freaky stuff you like to do with your video games. Just stick to your goals and complete the level.
It will be easier for you to complete levels once you have the experience of every level completed. This will make it possible to easily run through enemies in any level. Don't go too far out of your way to collect food and try to grab food as you dash around. Ignore the loggers' attacks as they can't really hold you up.
Make sure to grab the police cap power-up to give your mob those sweet ranged attacks. While it may seem like rushing in and just looking for each of the game slaves is the ideal way to complete the challenge, it isn't. The more logical approach is the patient one.
Start by killing the Street Fighter ahead, then get up to the first enemy spawn door and shut it down. Stay away from that next Street Fighter and shoot him from afar.
Go for the first slave and the RoboBart power-up ahead. Turn right and cross over the red vats while shooting the enemies ahead. You want to make sure they're dead before you proceed to area they're on.
Enemies will not be coming out of it. Once at the top of the roof near the pole, look left. You'll see a lone walkway and a turtle slave standing out on a platform. Jump your way over there to avoid the footballs and fireballs. Return to the pole and jump back on the roof. From this roof, jump down and shoot like crazy along the way to hopefully take out a few enemies. Turn right around the first corner and quickly pull the lever to clear the conveyor belt path, then jump and make a mad dash for the nearby RoboBart power-up.
With that equipped shut down the spawn door and then kill ALL enemies in the area, including a few football players that will come down from the area above. Once the area is clear which should happen around the same time that the power-up wears off , continue along. Get the blue slave near the crates and head straight for the trampoline, ignoring the spawn door and enemies behind the crates. They won't be much of a bother. Shoot all enemies especially football players , and get to the next spawn door at the end.
Shut it down then turn around and slowly, patiently, kill all enemies from very far away. You don't want to get killed rushing into a close fight when you're so close to completion. Collect the slave near the lever ignore the lever , and jump onto the gray generator.
Follow it past the blue contraption and turn right to see a lone turtle out on a ledge. If either character dies you should stop, hide behind a barrier until the coast is clear, then run out and press Y to revive him. You always want both characters to be alive in case your main character dies.
Remember to revive your buddy the moment he dies since you need to get both characters to the end. Move Bart to the edge and grapple the hook across the gap to get across, then pull the lever to extend a bridge. Use Bart's slingshot to quickly kill the football player.
Get down to the next walkway and turn left, using Homer's fists of fury to handle all football players and Bart's slingshot for any enemies further away. Shoot the target to extend the bridge and continue. Homerball's dash and slam are effective for taking out multiple enemies, such as the football players and Street Fighters on the helium platform. Bart's grapple can get him to the trampolines while Homer's helium or a well-timed dash over the gap , will get them both to the trampolines and walkway above.
Bart's slingshot should handle the Street Fighter and football player fairly easily. Once both characters are on the platform you're clear to activate the pressure pads and pull the lever ahead. Remain in Homerball the entire time and focus on dashing through the narrow area between the left side of the wall in the bottom-right corner and the top wall. Dash up and down, as quickly as possible, and you'll hit well before the time runs out.
You'll have to think ahead starting at wave 3, as the hos will start appearing in higher numbers. You can also simply drop barrels just in front of the trucks since all the hos are headed to the same spot at the trucks anyway. Just like the story mode episode, press Select then Y to access the map and check your progress as you make you way up the map.
I suggest you collect everything laterally so that you don't find yourself at the north end of town with a flag still located at the southern part of town. Don't go for the north-east corner or the church until you have collected every flag on the south and west sides. There are three clouds near this tank, and you'll have to float to each cloud use X bursts to get to each one quickly , then turn back towards the tank and use Homerball dash to get to the deck again.
Collect all three sushi rolls 3 from the clouds then turn towards the bowsprit and run out to the sushi roll at the very tip 4. Turn around and get to the tank again. Drop down ahead and get the sushi roll on the ground 6. Now you'll be facing a single wide ramp and two steep ramps on either side of it. Roll up the center of each of the yellow ramps to collect the sushi rolls in mid-air 8 , then get to the helium tank.
Collect the sushi rolls from the clouds on either side All that remains are the rolls on the ground. Roll left and get to the outer edge to dash across and get three rolls 13 , turn right and collect the roll on the deck in the center 14 , and turn left to smash the grate and collect another roll Roll to the other edge and dash across to collect the last few rolls Once it looks like the area above is clear make your way to the collection of donuts in the center of the room.
Now your goal is to use Gummi Homer and kill all enemies as they are released by Matt Groening from his doorways. Keep moving and rotating the camera to prevent enemies from getting the drop on you or catching you off guard, all the while shooting enemies all around.
Make sure the target reticule is locked onto an enemy before you shoot to prevent from wasting ammo. If Gummi Homer should die and there are only a few more enemies to kill, try using Bart and some super combos X, X, Y to kill off more than one at a time. If you still have a lot of enemies to kill you should just revive Homer.
It's simple enough as long you do two things: 1. Two dashes is enough to guarantee you get through the rings and grab all three cakes. You can even fall a couple of times and still recover with enough time to collect the cakes.
Hop on it to get blasted up to the roof of the adjacent building where you'll find the bottlecap. Jump on it to get to the roof and the precious collectible. The bottlecap will be on the path. The bottlecap will be inside. You'll need to locate it then use the Homerball dash to reach it. Look high. The collectible is next to his left foot. A secret door will open in the left wall. Run inside as Homer to the bottlecap. You'll find the room where Jimbo and his cronies discussed their plans along with the bottlecap.
Homer's collectible is next to the satellite. Climb the vines to reach the Koupon. You'll have to climb some vines to find the collectible on top of a broken pillar. The Koupon is sitting on top of the highest part of the rock. Bart's collectible is next to the satellite. These will lead you to a large bowl of beans and the Insanity Pepper power-up. This will make you invincible, which is just what you need to roll into the barbed wire area near to that bowl of of beans.
You'll find the collectible inside. Climb the pole and search the red roof for the bottlecap. Stand near that building and turn to face back towards Germany. You'll see the bottlecap on a ledge. The collectible is tucked away in the corner nearest to the bridge. Use the red rock on the Australia side to get on the wall.
You'll need to get onto the brick wall where you found the first collectible then jump onto the orange umbrellas. From there you simply use the zipline to cross over the barbed wire and reach the collectible on a roof at the far end. Use it to reach the nearby vines and climb your way across the wall but look out for those nasty flames from the furnaces.
You'll find the collectible on a ledge at the other end of the wall. Jump along the arches to reach the collectible at the end. Look to your right near several large beer tanks to find a lonely walkway with a collectible sitting at the end of it. The collectible will appear from underneath one of the stumps.
Jump down and look underneath the conveyor belt for the collectible. You'll find Lisa's collectible on the grass on the left side of the conveyor belt. Use the slow-moving logs to reach the platform on the right side that contains the collectible. Bart can use the bulldozer scoop to reach the Koupon in the tree. Once the giant saw has stopped you can use it to get to the collectible hovering over the middle of the machine.
Place that saw blade in the wedge cut into the nearby tree. That will complete the platforms that Bart needs to get to the collectible on the highest saw blade. You should easily spot the collectible sitting on a ledge. Then, simply use Bart and the updraft from the curved pipe to reach the collectible on the left. This collectible is on a ledge near the start of the area where you need to use the green poles to get to the ledge. Players switch off between two characters pre-selected for certain levels.
Bart can turn into Bartman, who can glide with his cape and shoot out zip-lines for him to travel on. Homer can turn into a ball and smash through things with his fat; he can also let out a powerful burp to stun his enemies. Lisa can use the "Hand of Buddha" to move things around and stun enemies with her saxophone playing.
Marge can use her megaphone to influence people she comes across to do her bidding. Maggie, who accompanies Marge, can crawl through airducts and shoot out her pacifier at certain targets. Throughout the game, the four main Simpsons characters can collect items for winning trophies Krusty the Clown trophies for Bart, Duff Beer trophies for Homer, Stacy trophies for Lisa, and hair product trophies for Marge.
The Comic Book Guy will also point out various videogame cliches at certain points in the game. On roof of house on right next to Reserved for Elvis sign Homer-ball dash up stairs. Homer-ball dash to roof of house on left next to Maude Flanders sign. Behind trees in upper left corner.
In top center area house with dolphin enemies; use helium dash to roof of house on left, go in structure. In top center area house with dolphin enemies; use helium up to roof of house on right, go in structure. On deck below to the right of last cap by vine wall. Grapple on cloud above house by Atari joystick, go to structure on that roof. Grapple to cloud above house on right, glide to roof. Grapple to cloud, glide to roof of house on left.
Grapple to cloud, glide to house on left next to Maude Flanders sign. Grapple to hook on cloud to house in upper left corner, go in structure on roof. In top center area; glide on steam in center of dolphin pools up to roof of house on right, head south, go in structure. On deck below last stamp on right.
Jump on cloud to roof of house on right. Behind 1st golden gate on left. By arcade machines. Behind house on right. Behind now opened golden gate on right. On narrow ledge on left of house; top left section of area. Re-Used Enemies - When enemies from earlier levels re-appear. On top of Retirement Castle, use Marge to build platform to roof. In back of house with 5 over fence by trees. In basement of house with 5 on stairs. Go back to spot where 5 was, hop on dish antennas, jump to blue roof, Homer-ball dash to blue roof on orange house.
By back door of home directly across street from Krusty Burger. Break boxes in back yard of home with 11 Break boxes in back of Krusty Burger Break trash can by counter in Krusty Burger From last, Homer-ball dash to roof of Krusty Burger. Behind DMV. Homer-ball dash up ramp to roof of NoiseLand Arcade. Homer-ball slam crack in pavement behind NoiseLand. Use helium in back of Planet Hype to get atop its big rotating logo.
From Planet Hypes rotating logo, dash to roof of court house. Break boxes in back of court house. In front of town hall. Use helium on top of town hall to treetop beside it. Break boxes on side of Kwik-E-Mart. Behind pink apartment building behind Aztec theatre. Behind Aztec theatre. Use helium behind Aztec theatre to roof of it Homer-ball dash from roof of Aztec to roof of pink apartment, fall off left to air conditioner. Make your way back onto roof with 33 dash off ramp from there to roof of Sleep-Eazy -sleazy- Motel.
By steps in front of police station. Inside cell in police station, push red button. Next to ramp on roof of building next to Junky Town Legal Clinic behind police station.
On roof of Junky Town Legal Clinic. Dash off ramp on police station roof, in alcove of green building roof by Krusty koupon. Break boxes by Hand of Buda close by. In corner, on grass, close to Itchy and Scratchy ramp. From last, use helium at building with 3 Grand Theft Scratchy ads on it to roof top, by skylights. From last, Dash off skylight to roof with orange ramp. From roof with skylight by 47, jump down to metal platform on neighboring building with door.
Street level from last, in alley. Climb three poles on side of Duff brewery to awning with Malibu Stacy seal, grab and shimmy around on ledge. Behind Duff brewery by big light blue tank. Use helium on side of building with pink trim across from Duff brewery to roof top, Homer-ball dash off ramp from there to next roof.
Hop down from here to roof with skylight next to downed Itchy and Scratchy billboard. From last, on overhang above door on building with chain link fence on roof-you can walk on narrow ledge around fence on roof. From 55, cross over downed Itchy and Scratchy billboard, then skylight, turn right, grab ledge, pull up. From last, go straight down onto parking lot, on yellow lines.
Hop on tires in back of Adult Education Center to roof. On building behind Adult Education Center, climb latter then pole to roof, jump down to awning. Use dumpster to get to roof of Sequel Stop, hop to roof behind it.
Hop onto roof of Grocery store across from mall. Homer-ball dash into car in back of church. Behind garbage can next to dumpster by church. Use helium inside church to get to over hang. Homer-ball dash into pink car behind school. In front of Paradise Pier, by green building. From last, hop over fence on right, break boxes. From last, hop on roof with Lisa, use Hand of Buda to move box to canopy above door, jump to roof. From last, hop down to back of building, break boxes. In back of Springfield Retirement Castle.
In back of yellow home with blue shutters next to home with last seal. Behind tree on grass next to billboard beside light purple home.
Jump to roof of home directly across street from Krusty Burger, in chimney. By back door of Krusty Burger. Behind counter in Krusty Burger. Next door to Krusty Burger, by dumpster. Use Hand of Buda to move car behind Planet Hype. Behind town hall. Use dumpster to roof of Kwik-E-Mart. Inside Kwik-E-Mart. Use Hand of Buda to move air conditioner into place in window, use Marge to build platform to AC jump to awning.
In front of Sleep Eazy Motel sign. In back of Sleep Eazy Motel, under awning. Behind Springfield Museum of Natural History sign. Use Hand of Buda to move car on side of Springfield Museum. In corner, next to bush, by statue of Jebediah Springfield. Inside police station, in cell, push red button. Behind police station. By street light across street from police station. Under archway, by pawn sign not far from police station.
Passing through archway from pawn sign, by corner with pink bricks. Use Hand of Buda to move boxes. Staying on roof tops after last seal, make your way to low roof with Maggie vent.
Street level from last seal, on stairs. On the beach by a palm tree behind Duff Brewery. Across street in corner across from Duff Brewery. In the parking lot of Duff Brewery by a pink car. Climb three poles to an awning on side of Duff Brewery. From last, drop down by wooden ramp. Smash boxes in front of Duff Brewery, use Hand of Buda to place cap over flame, move platform and make your way to the roof.
Behind metal box blowing gust Bart could use on side of Duff Brewery In parking lot behind building in front of Duff. On corner by underpass in front of purple apartments. Passing through underpass, use Homer to break wooden wall. Going up ramps to top of underground parking lot from last seal, on other side of yellow barrier pole. Break box on top level of parking lot. From last, jump atop step-like wall surrounding parking lot.
Jump on dumpster to roof of Sequel Stop. Close by Sequel Stop, climb ladder to ledge. From last, climb pole to roof.
Break boxes on side of Turn Your Head and Coif. In parking lot of grocery store across from church. Jump over grey brick wall in parking lot of grocery store. Use Homer to break pavement on crack behind grocery store. Jump on dumpster to low roof of church. In corner behind school. On beach by rocks at paradise pier. Use Hand of Buda at pier to move box, jump on canopy to roof.
Behind generator by elevator used in Mob Rules. Across from last seal, in alcove. Behind Springfield Retirement Castle.
Build platform on side of Retirement Castle to roof of it. Break billboard close by last. Use Maggie in vent-upper level, over wall behind grocery store. Use Maggie in vent-lower level, over wall behind grocery store. On top of grocery store. On low roof of church. Use vent on low roof of church. In church, by alter. In between trees on divider between church and school. On low roof of school.
Use vent inside school to Skinners office. Clean garbage pile behind court house next to school. On top of BS bank behind court house. Use vent on top of KBBL radio. Crawl through vent on top of Planet Hypes roof.
In same vent on Planet Hypes roof. In front of Planet Hype. Build platform to roof of Barneys Bowlarama, walk out on blue metal.
In vent on top of town hall. In same vent on top of town hall. Use Lisa atop town hall roof to move box, on top of dome. Inside mayors office in town hall.
On roof of Kwik-E-Mart. In vent on top of Kwik-E-Mart, turn of air in vent. In same vent on top of Kwik-E-Mart. Inside Kwik-E-Mart, by cooler.
By the doors of the Aztec Theatre. Behind pink apartment building behind Kwik-E-Mart. In vent on roof of pink apartment. Clean garbage on side of Sleep Eazy Motel. In back of Sleep Eazy. Second floor of Sleep Eazy.
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