When upgraded to the Stalker Mine launcher, the mines have the ability to become invisible and when they exploded, two extra mines appeared. This was especially useful with the Mini-Bomb Mod. It upgraded to the Anti-Matter Rifle at level 10, which could shoot through enemies.
You wouldn't often get the chance to use the Fusion Rifle's scope, but it allowed you to eliminate distant enemies safely. Holoshield Launcher - A weapon that launches a special Holoshield that protected Ratchet from all projectiles that came in contact with it. Unlike the Holoshield glove, regular enemies could not pass and were slightly damaged if they tried, while bosses could pass through the shields easily with damage by doing so.
Miniturret Launcher - Very similiar to the Miniturret Glove. It deployed a spherical metal canister which stuck to the floor. Upon touching the ground, it deployed a bar with a gun mounted on it in a vertical position.
This turret fired on any enemies within range, until it ran out of ammo pre-set , or after a certain amount of time. This devastating superweapon caused a large number of devastating laser blasts to beam down upon any enemies in the vicinity, causing instant and total annihilation.
At V10, it upgraded into the even more powerful Supernova. Along with the standard Ratchet singleplayer game, Deadlocked features a more robust online component than seen in Insomniac's previous online effort, Ratchet and Clank Up Your Arsenal.
Shortly after release, the game earned a reputation for extensive stat tracking, which included number of kills with each weapon, kills with vehicles, and various game modes. A temporary powerup giving you 4x the power to ALL of your weapons which usually results in a 1 hit kill. Ratchet: Deadlocked features a wider array of vehicles than any other game in the series, with a total of 4 distinct vehicles, each serving a unique purpose on the battlefield.
In some countries ratings boards are so very paranoid about protecting children that they go as far as to edit the title of a game if a word like dead should appear in it.
In the UK and Australia Ratchet Deadlocked was re-titled Ratchet Gladiator, hilariously the actual game itself never had the word Dead ever removed from its content. Characters in the game were still referred to as wearing deadlock collars for example. This edit will also create new pages on Giant Bomb for:. Until you earn points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Ace Hardlight Ace Hardlight! Planets You can go to different planets to earn medals and earn dread points to advance through the ranks of DreadZone. Close and Personal - You only have your wrench to destroy enemies with. Sarathos Sprint - Locate the Puma Vehicle. Kronos Kronos - A planet similar to Koros, and it is here where Shellshock roams. Shaar Shaar - icy planet that is the site of various mysterious ancient temples. As the Wrench Turns - Capture the nodes and survive.
Dread Challenges Assault on the Frozen Tundra - You only have a few weapons available and you have to capture the nodes Shoot to Kill - Target shooting with the Landstalker Whack-A-Swarmer - Kill the required number of swarmers in the time limit Robots in a Barrel - Eliminate the enemies Orxon - A heavily-industrialized world filled with Raritanium mines, which caused the horrendous pollution that has rendered the planet virtually uninhabitable. Main Challenges The mining facility Labyrinth of Death - Unlock the forcefields and kill all the enemies in the maze.
Node Overload - Destroy the Blargian mining Drill. Refinery Ambush - Hack your way through the processing factory. Dread Challenges Time Extension! Main Challenges Planting explosives on the statue Hoverbike or Bust - Deactivate the forcefield to unlock the hoverbike Seek and Destroy - Destroy the flying drones by chasing them with the hoverbike The Turn on - Activate the nodes to find the hidden escape pod Blast of fresh Air - Destroy the Ace Hardlight statue to reveal the escape pod Dread Challenges Turret Trouble - Use the turret to fight of the DreadZone forces Stygia Stygia - A planet plagued by meteor showers, probably from the nearby Valix Belt, that were only held in check by massive forcefields.
Main Challenges The shield generator station Junking the Jammers - Use the landstalker to destroy the jamming devices that are sabotaging the forcefields Energy Collector - Shut down the lightning collectors Shields Up!
Multiplayer Game Modes Deathmatch: Deathmatch is a classic mode where all players try to kill one another before being killed themselves. Each kill awards the player with a certain number of points, and suicide takes points off of the players total score. Can be played with or without teams. Juggernaut: Similar to deathmatch, except one player is super powerful, with more health than other players, fully upgraded weapons and can become invisible.
Invisiblity can be toggled on or off, and if on the juggernaut can become invisible by standing still, or becomes visible when he is hit with any weapon. The player that kills the juggernaut becomes the next juggernaut himself. Conquest: A game mode where players try to capture various nodes throughout the map to gain bolts. The longer a team holds nodes the more bolts they earn, and the more nodes they hold allows them to earn bolts faster.
There are also various ways for players to earn bolts without capturing nodes, as just killing an enemy player earns a total of one bolt, and certain special kills can earn more bolts still. Special kills include killing an enemy with a sniper rifle, or running over them with a vehicle.
King of the Hill: Players have to stay in a certain glowing area of the map to earn points for their team. Every second that a player from one team is present in the glowing area, their team earns one point.
But that rate can be multiplied based on how many other players are in the area. Capture the Flag: This mode involves players trying to enter the opposing team's base and steal their flag, which is shaped similar to that of a large wrench. To earn points, a player must steal the flag, escape the opponents base and return it to their own team's base. While holding the flag, the player cannot fire weapons. If the player dies, then the flag will respawn at the opponents base if it is not picked up by a member of your team.
Clan Battle: This mode pits members of the same clan against members of another clan. While in a clan battle lobby, other non- clan players cannot hear you talk, and only members of your clan can join. All game modes can be played in clan battle. Power-Ups There are two powerups only accessible through multiplayer online and local play. Quad Damage A temporary powerup giving you 4x the power to ALL of your weapons which usually results in a 1 hit kill. Allied Shields A temporary shield that will surround you for a minute and protect you from heavy damage.
Vehicles Ratchet: Deadlocked features a wider array of vehicles than any other game in the series, with a total of 4 distinct vehicles, each serving a unique purpose on the battlefield. Hoverbike: A fast motorcycle like vehicle, but hovers a short distance above the ground and travels extremely fast. It can fire a quick stream of laser fire at the enemy, and can now strafe and jump, something that was absent the last time the hoverbike was seen in Ratchet and Clank: Going Commando.
Puma: A jeep of sorts, with a cannon mounted on the top that another player can use, and rapid fire laser cannons on the side. Landstalker: A walking battle tank, with 4 large legs extending from a cockpit where the player sits.
On each side of the cockpit sits a group of laser guided missle pods, each capable of locking on to 3 enemies each, but have to charge for a short time first. In cases of emergencies, the landstalker can jump upwards quickly. Hovership: The only airborne vehicle in the game, the Hovership contains machine guns on the front that the driver can operate. On the rear of the Hovership are mortar launchers that a second player can control, but they only operate when locked on to one or more targets.
Gladiator In some countries ratings boards are so very paranoid about protecting children that they go as far as to edit the title of a game if a word like dead should appear in it. YTD Video Downloader. Adobe Photoshop CC. VirtualDJ Avast Free Security.
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After defeating Ace Hardlight, the last of the Exterminators, Vox offered for Ratchet to become one of the new Exterminators, with promises of wild amounts of money and sponsorships.
Ratchet declined angrily, enraging Vox. Ratchet had to fight his way off the station, defeating the ghosts of enemies he had previously killed. To his surprise, Clank had found a way to escape, but first Ratchet had to deal with Vox, who was planning to detonate the entire Station.
After fighting his way to the Arena, he defeated Vox, and was able to save the other contestants and viewers from the explosion. Nefarious gets angry and short-circuits, and a clip from the soap opera "Lance and Janice" plays as the game concludes. After completing Up Your Arsenal , Insomniac tried to deviate from their roots with a grimmer story. Instead, the team began work around a new concept, the idea of Ratchet being kidnapped and forced to participate in a combat sport, and the team aimed for consistent and coherent design and worldbuilding around this idea.
The tonal departure from previous games led to a shift in the art style, and Ratchet's menacing look became polarizing both inside and outside the studio. There are changes seen in earlier footage compared to the final release, such as Merc and Green being shown to have legs they also have legs on the Japanese cover. Prior to releasing the game, Insomniac released promotional material in the form of The Adventures of Captain Starshield prequel webcomic and the News Update reports on their website.
The soundtrack was composed by David Bergeaud. Deadlocked HD was developed by Idol Minds , and features the original game rescaled to p, though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and inability to turn on subtitles.
There are also some framerate and technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though four player local play is no longer supported and limited to two player local play, and eight player multiplayer limited to six. Ratchet: Deadlocked received mostly positive reviews, though it was not as well received as the previous three titles and scored lower. The departure from platform gameplay was generally accepted as the action packed gunplay and vehicles as well as the expanded multiplayer were well received, although reviewers noted the game was short and the series formula with its gun gameplay was becoming repetitive due to so many releases in a short space of time.
The gunplay and the weaponry, as well as the two combat bots, were broadly well received. IGN praised the fact that "mindless shooting isn't always the way to win" because "using the right combination of weapons against the right set of enemies in conjunction with the smart utilization of your two robot bodyguards makes a big difference", although they expressed disappointment at weapons from Up Your Arsenal such as the Rift Inducer not returning. The multiplayer was a particular area that received praise, with many reviewers noting that it made up for the title's shortcomings.
GameSpot claimed the multiplayer "does a great job of fluidly combining typical shooter fare with the quirky Ratchet and Clank universe" despite not being "exactly innovative". Reviewers felt that Deadlocked fell short of previous titles as it had less variety. Eurogamer claimed that "stood next to the previous games in the series it's not quite as varied and interesting, and forcing the gameplay down the cul-de-sac of almost pure combat makes for a pretty repetitive experience that may feel like an unnecessary release in the eyes of the fan base".
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