Edutainment 2012 - 7th international conference on e-learning and games




















Results suggest that play in the number condition was more situationally interesting than play in the rule condition. Participants in the rule condition were found to perform better in the game than those in the number condition. Learning outcome results suggest that in the number condition, but not the rule condition, playing more levels in the game diminishes the gain from pretest to posttest. For the design of games for learning, results highlight the importance of choosing a game mechanic that reflects the intended learning outcomes.

The effect of learning mechanics design on learning outcomes in a computer-based geometry game. T1 - The effect of learning mechanics design on learning outcomes in a computer-based geometry game.

N2 - A computer-based geometry game was adapted to allow for play using a conceptual rule or an arithmetic problem-solving mechanic. Can you help donate a copy? When you buy books using these links the Internet Archive may earn a small commission. Open Library is a project of the Internet Archive , a c 3 non-profit. This edition doesn't have a description yet. Can you add one? Previews available in: English.

Add another edition? Copy and paste this code into your Wikipedia page. Need help? E-Learning and Games for Training, Education, Up-to-date results Fast-track conference proceedings State-of-the-art research. Conference proceedings Edutainment , GameDays Papers Table of contents 23 papers About About these proceedings Table of contents Page 1 Navigate to page number of 2. Front Matter. Pages Turning High-Schools into Laboratories?

Jan L.



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