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I'll take 96 levels of Mario over 20 of Sonic any day! Here you have it! The ultimate Mario adventure' Super Mario World is a perfect subtitle, with 96 areas to explore! Everything just plain blew me away! Only one game in this genre rates higher in my book, but since tens are impossible, Sonic will have to share the same rating.

Our favorite duo, Mario and Luigi, are coming back for a fourth time in their largest and most difficult quest yet! The game is Super Mario World and Nintendo is using it as the premier piece of software for their new Super Famicom 16 bit game system. In this quest Mario has a whole world to explore! Like in his previous adventures, Mario's world is divided up into 6 different kingdoms, and each kingdom is further subdivided into individual levels.

The last level in each kingdom is a castle, and the end Boss in each castle is one of the familiar foes Mario has battled before. After defeating the Boss we see a short intermission where Mario is shown actually blowing up the castle! This being the SUPER Famicom, one would expect to see some amazing things being done in the game and that is putting it mildly! Remember Bullet Bill from the previous games? He has grown up and is now huge, about one-third the height of the screen! In other levels gigantic cylinder shaped rocks, as tall as the screen, drop down from the ceiling without warning.

The mushrooms increase Mario's size, the flowers give him firepower, the stars make him invincible for a short time and the power block converts bricks to coins. The piranha flowers now jump out of the pipes. There is a new turtle who wears a football helmet and cannot be destroyed. And in addition to the regular surprise boxes, some of the question mark boxes now have wings and can fly around the screen!

But what is a new SMB without fresh, new characters? Without a doubt the best addition to the game is Mario's pet dinosaur! When Mario grabs the golden egg power-up, it splits open and a smiling, green dinosaur appears! Mario can then hop on and ride his pet throughout the level, using the creatures abilities to take on the advancing groups of enemy creatures. Should Mario get hit by an enemy while astride the prehistoric power-up, the dinosaur drops Mario and quickly runs off the screen.

Besides giving Mario an extra life, the dino also has a long sticky tongue which can whip out and eat the enemies coming at him! The bad guys give dino indigestion and he can use them as a weapon.

Press the fire button when other nasties appear and dino spits out heartburn type fireballs! But the most impressive new move is reserved for Mario himself!

When he grabs a special feather, he puts on a cape and can fly on the screen like Superman! Like the previous Super Mario games, SMB4 doesn't set new standards for graphic detail and resolution but it does utilize many of the new features built into the hardware of the Super Famicom.

One such new trick is the creation of multi layers of screen graphics. On the Super Famicom up to 4 layers of action can move independently! In one level, for instance, Mario is inside a castle.

The back wall of the castle is one layer. A cyclone-type screen fence is a second layer. A third layer is a group of turtles climbing the outside of the fence and the fourth layer is another group of turtles climbing the inside of the fence.

Mario must also scale the fence but in doing so he has to avoid the turtles coming at him. If he finds a revolving gate, he can hop on it and it rotates him around to the other side of the fence.

This technique increases the play options even more!



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